Daydream was the practical outcome for my design honours year.
"This sculpture follows a thesis developed from Elizabeth Grosz’s theories on virtuality as a realm for interdisciplinary experiment.
I developed a studio practice that transgresses the limitations of art, architecture and design, to create structures based on spatiality as a human condition.
Daydream creates a pocket of undefined virtual space, which exists within the physical environment of the gallery, but outside perceived reality.
Using found materials this ‘ready made’ inflatable stimulates a collective memory, recalling moments of childhood hiding under bed-sheets safe from monsters of the night, or as adults, the intimacy of this virtual space where exterior reality disappears."